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Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander Raistrick · Lingjie Mei · Karhan Kayan · David Yan · Yiming Zuo · Beining Han · Hongyu Wen · Meenal Parakh · Stamatis Alexandropoulos · Lahav Lipson · Zeyu Ma · Jia Deng

Arch 4A-E Poster #217
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Fri 21 Jun 10:30 a.m. PDT — noon PDT


We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. Another contribution is an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors will be open-sourced under the BSD license.

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