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Cyclic Learning for Binaural Audio Generation and Localization

Zhaojian Li · Bin Zhao · Yuan Yuan

Arch 4A-E Poster #243
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Fri 21 Jun 5 p.m. PDT — 6:30 p.m. PDT

Abstract: Binaural audio is obtained by simulating the biological structure of human ears, which plays an important role in artificial immersive spaces. A promising approach is to utilize mono audio and corresponding vision to synthesize binaural audio, thereby avoiding expensive binaural audio recording. However, most existing methods directly use the entire scene as a guide, ignoring the correspondence between sounds and sounding objects. In this paper, we advocate generating binaural audio using fine-grained raw waveform and object-level visual information as guidance. Specifically, we propose a Cyclic Locating-and-UPmixing (CLUP) framework that jointly learns visual sounding object localization and binaural audio generation. Visual sounding object localization establishes the correspondence between specific visual objects and sound modalities, which provides object-aware guidance to improve binaural generation performance. Meanwhile, the spatial information contained in the generated binaural audio can further improve the performance of sounding object localization. In this case, visual sounding object localization and binaural audio generation can achieve cyclic learning and benefit from each other. Experimental results demonstrate that on the FAIR-Play benchmark dataset, our method is significantly ahead of the existing baselines in multiple evaluation metrics (STFT$\downarrow$: 0.787 vs. 0.851, ENV$\downarrow$: 0.128 vs. 0.134, WAV$\downarrow$: 5.244 vs. 5.684, SNR$\uparrow$: 7.546 vs. 7.044).

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