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Poster

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

Sangwoon Kwak · Joonsoo Kim · Jun Young Jeong · Won-Sik Cheong · Jihyong Oh · Munchurl Kim


Abstract:

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts to adapt it for dynamic scenes. While achieving high rendering quality and speed, the existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDec-GS, a memory-efficient Gaussian splatting framework for reconstructing novel views in challenging scenarios with complex motions. We introduce Global-to-Local Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarse-to-fine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDec-GS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDec-GS achieves an average 70% reduction in model size over state-of-the-art methods for dynamic 3D Gaussians from real-world dynamic videos while maintaining or even improving rendering quality. Our code will be available online at the time of the publication.

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