Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
Abstract
3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accurately captures 3D structure while appearance reflects photometry. However, sparse observations lead to appearance overfitting and underconstrained geometry, causing severe novel-view artifacts.We present ICO-GS (Intrinsic Geometry-Appearance Consistency Optimization for 3DGS), a principled framework that enforces this consistency through tightly coupled geometric regularization and appearance learning. Our approach first regularizes geometry via feature-based multi-view photometric constraints by employing pixel-wise top-k selection to handle occlusions and edge-aware smoothness to preserve sharp structures.Then appearance is coupled with geometry through cycle-consistency depth filtering, which identifies reliable regions to synthesize virtual views that propagate geometric correctness into appearance optimization. Experiments on LLFF, DTU, and Blender show ICO-GS substantially improves geometry and photometry, consistently outperforming existing sparse-view baselines, particularly in challenging weakly-textured regions.