Robust3DGSW: Toward Robust Watermarking for Quantization-Aware 3D Gaussian Splatting
Abstract
Although current watermarking techniques for 3D Gaussian Splatting (3DGS) are promising in protecting the copyrights of both 3DGS models and their rendered images, they greatly suffer from low watermark robustness and poor rendering quality when applying quantization to large 3DGS models to accommodate resource-limited devices. To address these problems, this paper introduces a novel two-stage quantization-aware 3DGS watermarking approach called Robust3DGSW. By properly embedding watermarks into the mid-frequency bands of both the 3D Gaussian parameters and 2D rendered images, the first stage of Robust3DGSW can effectively counteract the quantization-induced signal loss and mitigate the adverse effects of watermarks on rendered images. In the second stage, Robust3DGSW trains both 2D and 3D decoders using our proposed multi-scale adversarial perturbation approach, alongside a gradual quantization process, which enables robust watermark extraction even under excessive quantization. Comprehensive experimental results obtained from the well-known Blender, LLFF, and MipNeRF-360 datasets demonstrate that, when compared to leading 3DGS watermarking techniques, Robust3DGSW not only mitigates the negative effects of quantization on watermarks but also enables fast rendering with high quality.