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CVPR 2024 Career Website

Here we highlight career opportunities submitted by our Exhibitors, and other top industry, academic, and non-profit leaders. We would like to thank each of our exhibitors for supporting CVPR 2024. Opportunities can be sorted by job category, location, and filtered by any other field using the search box. For information on how to post an opportunity, please visit the help page, linked in the navigation bar above.

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Zoox is looking for a software engineer to join our Perception team and help us build novel architectures for classifying and understanding the complex and dynamic environments in our cities. In this role, you will have access to the best sensor data in the world and an incredible infrastructure for testing and validating your algorithms. We are creating new algorithms for segmentation, tracking, classification, and high-level scene understanding, and you could work on any (or all!) of these components.

We're looking for engineers with advanced degrees and experience building perception pipelines that work with real data in rapidly changing and uncertain environments.


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We are seeking a highly motivated candidate for a fully funded postdoctoral researcher position to work in 3D computer graphics and 3D computer vision.

The successful candidate will join the 3D Graphics and Vision research group led by Prof. Binh-Son Hua at the School of Computer Science and Statistics, Trinity College Dublin, Ireland to work on topics related to generative AI in the 3D domain. The School of Computer Science and Statistics at Trinity College Dublin is a collegiate, friendly, and research-intensive centre for academic study and research excellence. The School has been ranked #1 in Ireland, top 25 in Europe, and top 100 Worldwide (QS Subject Rankings 2018, 2019, 2020, 2021).

The postdoctoral researcher is expected to conduct fundamental research and publish in top-tier computer vision and computer graphics conferences (CVPR, ECCV, ICCV, SIGGRAPH) and journals (TPAMI, IJCV). Other responsibilities include supporting graduate or undergraduate students with technical guidance and engagement in other research activities such as paper reviews, reading group, workshop organization, etc.

The start date of the position is August 01, 2024. Contract duration is 1 year with the option of renewing for a second year. The successful candidate will require the following skills and knowledge: • PhD in Computer Science or related fields; • Strong tracked records in 3D computer graphics, 3D computer vision; • Hands-on experience in training deep models and generative models is required; • Hands-on experience and relevant skills in computer graphics and computer vision application development such as OpenGL, OpenCV, CUDA, Blender is desirable; • Strong programming skills in C++, Python. Capability in implementing systems from research papers and open-source software. • Additional background in math, statistics, or physics is an advantage.

Applicants should provide the following information: • A comprehensive CV including a full list of publications; • The name and contact details of two referees. One of the referees should be the applicant’s PhD supervisor; • Two representative papers by the applicant. Interested candidates should email their applications to Binh-Son Hua (https://sonhua.github.io) directly. Applications will be reviewed on a rolling basis until the position has been filled.


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About the role You will join a team of 40+ Researchers and Engineers within the R&D Department working on cutting edge challenges in the Generative AI space, with a focus on creating highly realistic, emotional and life-like Synthetic humans through text-to-video. Within the team you’ll have the opportunity to work with different research teams and squads across multiple areas led by our Director of Science, Prof. Vittorio Ferrari, and directly impact our solutions that are used worldwide by over 55,000 businesses.

If you have seen the full ML lifecycle from ideation through implementation, testing and release, and you have a passion for large data, large model training and building solutions with clean code, this is your chance. This is an opportunity to work for a company that is impacting businesses at a rapid pace across the globe.


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Open to Seattle, WA; Costa Mesa, CA; or Washington, DC

Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.

WHY WE’RE HERE The Mission Software Engineering team builds, deploys, integrates, extends, and scales Anduril's software to deliver mission-critical capabilities to our customers. As the software engineers closest to Anduril customers and end-users, Mission Software Engineers solve technical challenges of operational scenarios while owning the end-to-end delivery of winning capabilities such as Counter Intrusion, Joint All Domain Command & Control, and Counter-Unmanned Aircraft Systems.

As a Mission Software Engineer, you will solve a wide variety of problems involving networking, autonomy, systems integration, robotics, and more, while making pragmatic engineering tradeoffs along the way. Your efforts will ensure that Anduril products seamlessly work together to achieve a variety of critical outcomes. Above all, Mission Software Engineers are driven by a “Whatever It Takes” mindset—executing in an expedient, scalable, and pragmatic way while keeping the mission top-of-mind and making sound engineering decisions to deliver successful outcomes correctly, on-time, and with high quality.

WHAT YOU’LL DO -Own the software solutions that are deployed to customers -Write code to improve products and scale the mission capability to more customers -Collaborate across multiple teams to plan, build, and test complex functionality -Create and analyze metrics that are leveraged for debugging and monitoring -Triage issues, root cause failures, and coordinate next-steps -Partner with end-users to turn needs into features while balancing user experience with engineering constraints -Travel up to 30% of time to build, test, and deploy capabilities in the real world

CORE REQUIREMENTS -Strong engineering background from industry or school, ideally in areas/fields such as Computer Science, Software Engineering, Mathematics, or Physics. -At least 2-5+ years working with a variety of programming languages such as Java, Python, Rust, Go, JavaScript, etc. (We encourage all levels to apply) -Experience building software solutions involving significant amounts of data processing and analysis -Ability to quickly understand and navigate complex systems and established code bases -A desire to work on critical software that has a real-world impact -Must be eligible to obtain and maintain a U.S. TS clearance

Desired Requirements -Strong background with focus in Physics, Mathematics, and/or Motion Planning to inform modeling & simulation (M&S) and physical systems -Developing and testing multi-agent autonomous systems and deploying in real-world environments. -Feature and algorithm development with an understanding of behavior trees. -Developing software/hardware for flight systems and safety critical functionality. -Distributed communication networks and message standards -Knowledge of military systems and operational tactics

WHAT WE VALUE IN MISSION SOFTWARE Customer Facing - Mission Software Engineers are the software engineers closest to Anduril customers, end-users, and the technical challenges of operational scenarios. Mission First - Above all, MSEs execute their mission in an expedient, scalable, and pragmatic way. They keep the mission top-


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Redmond, Washington, United States


Overview Do you want to shape the future of Artificial Intelligence (AI)? Do you have a passion for solving real-world problems with cutting-edge technologies? Do you enjoy working in a diverse and collaborative team?

The Microsoft Research AI Frontiers group is looking for a Principal Research Software Engineer with demonstrated machine learning experience to advance the state-of-the-art in foundational model-based technologies. Areas of focus on our team include, but are not limited to:

Human-AI interaction, collaboration, and experiences Applications of foundation models and model-based technologies Multi-agent systems and agent platform technologies Model, agent, and AI systems evaluation As a Principal Research Software Engineer on our team, you will need:

A drive for real world impact, demonstrated by a passion to build and deploy applications, prototypes, or open-source technologies. Demonstrated experience working with large foundation models and state-of-the-art ML frameworks and toolkits. A team player mindset, characterized by effective communication, collaboration, and feedback skills. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

In alignment with our Microsoft values, we are committed to cultivating an inclusive work environment for all employees to positively impact our culture every day.

Responsibilities Leverage full-stack software engineering skills to build, test, and deploy robust and intuitive AI based technologies. Work closely with researchers and engineers to rapidly develop and test research ideas and drive a high-impact agenda. Collaborate with product partners to integrate and test new ideas within existing frameworks and toolchains. Embody our culture and values.


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Figma is growing our team of passionate people on a mission to make design accessible to all. Born on the Web, Figma helps entire product teams brainstorm, design and build better products — from start to finish. Whether it’s consolidating tools, simplifying workflows, or collaborating across teams and time zones, Figma makes the design process faster, more efficient, and fun while keeping everyone on the same page. From great products to long-lasting companies, we believe that nothing great is made alone—come make with us!

The AI Platform team at Figma is working on an exciting mission of expanding the frontiers of AI for creativity, and developing magical experiences in Figma products. This involves making existing features like search smarter, and incorporating new features using cutting edge Generative AI and deep learning techniques. We’re looking for engineers with a background in Machine Learning and Artificial Intelligence to improve our products and build new capabilities. You will be driving fundamental and applied research in this area. You will be combining industry best practices and a first-principles approach to design and build ML models that will improve Figma’s design and collaboration tool.

What you’ll do at Figma:

  • Driving fundamental and applied research in ML/AI using Generative AI, deep learning and classical machine learning, with Figma product use cases in mind.
  • Formulate and implement new modeling approaches both to improve the effectiveness of Figma’s current models as well as enable the launch of entirely new AI-powered product features.
  • Work in concert with other ML researchers, as well as product and infrastructure engineers to productionize new models and systems to power features in Figma’s design and collaboration tool.
  • Expand the boundaries of what is possible with the current technology set and experiment with novel ideas.
  • Publish scientific work on problems relevant to Figma in leading conferences like ICML, NeurIPS, CVPR etc.

We'd love to hear from you if you have:

  • Recently obtained or is in the process of obtaining a PhD in AI, Computer Science or a related field. Degree must be completed prior to starting at Figma.
  • Demonstrated expertise in machine learning with a publication record in relevant conferences, or a track record in applying machine learning techniques to products.
  • Experience in Python and machine learning frameworks (such as PyTorch, TensorFlow or JAX).
  • Experience building systems based on deep learning, natural language processing, computer vision, and/or generative models.
  • Experience solving sophisticated problems and comparing alternative solutions, trade-offs, and diverse points of view to determine a path forward.
  • Experience communicating and working across functions to drive solutions.

While not required, it’s an added plus if you also have:

  • Experience working in industry on relevant AI projects through internships or past full time work.
  • Publications in recent advances in AI like Large language models (LLMs), Vision language Models (VLMs) or diffusion models.

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Seattle, WA or Costa Mesa, CA

Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.

The Vehicle Autonomy (Robotics) team at Anduril develops aerial and ground-based robotic systems. The team is responsible for taking products like Ghost, Anvil, and our Sentry Tower from paper sketches to operational systems. We work in close coordination with specialist teams like Perception, Autonomy, and Manufacturing to solve some of the hardest problems facing our customers. We are looking for software engineers and roboticists excited about creating a powerful robotics stack that includes computer vision, motion planning, SLAM, controls, estimation, and secure communications.

WHAT YOU'LL DO -Write and maintain core libraries (frame transformations, targeting and guidance, etc.) that all robotics platforms at Anduril will use -Own feature development and rollout for our products - recent examples include: building a Software-in-the-Loop simulator for our Tower product, writing an autofocus control system for cameras, creating a distributed over IPC coordinate frame library, redesigning the Pan-Tilt controls to accurately move heavy loads -Design, evaluate, and implement sensor integrations that support operation by both human and autonomous planning agents -Work closely with our hardware and manufacturing teams during product development, providing quick feedback that contributes to the final hardware design

REQUIRED QUALIFICATIONS -Strong engineering background from industry or school, ideally in areas/fields such as Robotics, Computer Science, Software Engineering, Mechatronics, Electrical Engineering, Mathematics, or Physics -5+ years of C++ or Rust experience in a Linux development environment -Experience building software solutions involving significant amounts of data processing and analysis -Ability to quickly understand and navigate complex systems and established code bases -Must be eligible to obtain and hold a US DoD Security Clearance.

PREFERRED QUALIFICATIONS -Experience in one or more of the following: motion planning, perception, localization, mapping, controls, and related system performance metrics. -Understanding of systems software (kernel, device drivers, system calls) and performance analysis


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Captions is the AI-powered creative studio. Millions of creators around the world have used Captions to make their video content stand out from the pack and we're on a mission to empower the next billion.

Based in NYC, we are a team of ambitious, experienced, and devoted engineers, designers, and marketers. You'll be joining an early team where you'll have an outsized impact on both the product and company's culture.

We’re very fortunate to have some the best investors and entrepreneurs backing us, including Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, Uncommon Projects, Kevin Systrom, Mike Krieger, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, Lenny Rachitsky, and more.

Check out our latest milestone and our recent feature on the TODAY show and the New York Times.

** Please note that all of our roles will require you to be in-person at our NYC HQ (located in Union Square) **

Responsibilities:

Conduct research and develop models to advance the state-of-the-art in generative computer vision technologies, with a focus on creating highly realistic digital faces, bodies, avatars.

Strive to set new standards in the realism of 3D digital human appearance, movement, and personality, ensuring that generated content closely resembles real-life scenarios.

Implement techniques to achieve high-quality results in zero-shot or few-shot settings, as well as customized avatars for different use cases while maintaining speed and accuracy.

Develop innovative solutions to enable comprehensive customization of video content, including the creation of digital people, modifying scenes, and manipulating actions and speech within videos.

Preferred Qualifications:

PhD in computer science (or related field) and/ or 5+ years of industry experience.

Strong academic background with a focus on computer vision and transformers, specializing in NeRFs, Gaussian Splatting, Diffusion, GANs or related areas.

Publication Record: Highly relevant publication history, with a focus on generating or manipulating realistic digital faces, bodies, expressions, body movements, etc. Ideal candidates will have served as the primary author on these publications.

Expertise in Deep Learning: Proficiency in deep learning frameworks such as TensorFlow, PyTorch, or similar, with hands-on experience in designing, training, and deploying neural networks for multimodal tasks.

Strong understanding of Computer Science fundamentals (algorithms and data structures).

Benefits: Comprehensive medical, dental, and vision plans

Anything you need to do your best work

We’ve done team off-sites to places like Paris, London, Park City, Los Angeles, Upstate NY, and Nashville with more planned in the future.

Captions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Please note benefits apply to full time employees only.


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Gothenburg, Sweden

This fully-funded PhD position offers an opportunity to delve into the area of geometric deep learning within the broader landscape of machine learning and 3D computer vision. As a candidate, you'll have the chance to develop theoretical concepts and innovative methodologies while contributing to real-world imaging applications. Moreover, you will enjoy working in a diverse, collaborative, supportive and internationally recognized environment.

The PhD project centers on understanding and improving deep learning methods for 3D scene analysis and 3D generative diffusion models. We aim to explore new ways of encoding symmetries in deep learning models in order to scale up computations, a necessity for realizing truly 3D generative models for general scenes. We aim to explore the application of these models in key problems involving novel view synthesis and self-supervised learning.

If you are interested and present at CVPR, then feel free to reach out to Prof. Fredrik Kahl, head of the Computer Vision Group.


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Natick, MA, United States


The Company Cognex is a global leader in the exciting and growing field of machine vision.

The Team: Vision Algorithms, Advanced Vision Technology This position is in the Vision Algorithms Team of Advanced Vision Technology group, which is responsible for designing and developing the most sophisticated machine vision tools in the world. We combine custom hardware, specialized lighting, optics, and world-class vision algorithms to create software systems that are used to analyze imagery (intensity, color, density, Z-data, ID barcodes, etc.), to detect, identify and localize objects, to make measurements, to inspect for defects, and to read encoded data. Technology development is critical to the overall business to expand areas of application, improve performance, discover new algorithms, and to make use of new hardware and processing power. Engineers in this group typically have experience with image analysis, machine vision, or signal processing.

Job Summary: The Vision Algorithms team is looking for well-rounded, intelligent, creative, and motivated summer or fall intern with a passion for results! You will work with our senior engineers and technical leads on projects that advance our software development infrastructure and enhance our key technologies and customer experience. You will get mentorship on tackling technical challenges and opportunities to build a solid foundation for your career in Software Engineering, or Computer Vision and Artificial Intelligence.

Essential Functions: - Prototype and develop Vision (2D and ID) applications on top of Cognex products and technology. - Build internal tools or automated tests that can be used in software development or testing. - Understand our products and contribute to creating optimal solutions for customer applications in the automation industry. - High energy and motivated learner. Creative, motivated, and looking to work hard for a fast-moving company. - Strong analytical and problem-solving skills. - Strong programming skills in both C/C++ and Python are required. - Solid understanding of machine learning (ML) fundamentals and experience with ML frameworks like TensorFlow or PyTorch required. - Demonstrated projects or internships in AI/ML domain during academic or professional tenure is highly desirable. - Experience with embedded systems, Linux systems, vision/image-processing and optics all valued. - Background in 2D vision, 3D camera calibration & multi camera systems are preferred.

Minimum education and work experience required: Pursuing a MS, or Ph.D. from a top engineering school in EE, CS, or equivalent.

If you would like to meet the hiring manager at CVPR to discuss this opportunity, please email ahmed.elbarkouky@cognex.com


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We are seeking a highly motivated candidate for a fully funded PhD position to work in 3D computer graphics and 3D computer vision.

The successful candidate will join the 3D Graphics and Vision research group led by Prof. Binh-Son Hua at the School of Computer Science and Statistics, Trinity College Dublin, Ireland to work on topics related to generative AI in the 3D domain.

The School of Computer Science and Statistics at Trinity College Dublin is a collegiate, friendly, and research-intensive centre for academic study and research excellence. The School has been ranked #1 in Ireland, top 25 in Europe, and top 100 Worldwide (QS Subject Rankings 2018, 2019, 2020, 2021).

The PhD student is expected to conduct fundamental research and publish in top-tier computer vision and computer graphics conferences (CVPR, ECCV, ICCV, SIGGRAPH) and journals (TPAMI, IJCV).

The start date of the position is September 01, 2024. The position is fully funded for 4 years by Science Foundation Ireland.

The successful candidate will require the following skills and knowledge: • Bachelor or Master in Computer Science or related fields; • Strong competence in computer graphics, computer vision; • Solid experience in academic research and publications is an advantage; • Additional background in math, statistics, or physics is an advantage. • Hands-on experience in training deep models; • Hands-on experience in computer graphics and computer vision application development such as OpenGL, OpenCV, CUDA, Blender; • Strong programming skills in C++, Python. Capability in implementing systems based on open-source software.

Applicants should provide the following information: • A comprehensive CV; • Academic transcripts of Bachelor and Master’s degree; • The name and contact details of two referees.

Interested candidates can email Binh-Son Hua (https://sonhua.github.io) for an informal discussion of the position. Applications will be reviewed on a rolling basis until the position has been filled.


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Excited to see you at CVPR! We’ll be at booth 1404. Come see us to talk more about roles.

Our team consists of people with diverse software and academic experiences. We work together towards one common goal: integrating the software, you'll help us build into hundreds of millions of vehicles.

As a Research Engineer, you will work collaboratively to improve our models and iterate on novel research directions, sometimes in just days. We're looking for talented engineers who would enjoy applying their skills to deeply complex and novel AI problems. Specifically, you will:

  • Apply and extend the Helm proprietary algorithmic toolkit for unsupervised learning and perception problems at scale
  • Carefully execute the development and maintenance of tools used for deep learning experiments designed to provide new functionality for customers or address relevant corner cases in the system as a whole
  • Work closely with software and autonomous vehicle engineers to deploy algorithms on internal and customer vehicle platforms

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Location Seattle, WA New York, NY


Description We are looking for an Applied Scientist to join our Seattle team. As an Applied Scientist, you are able to use a range of science methodologies to solve challenging business problems when the solution is unclear. Our team solves a broad range of problems ranging from natural knowledge understanding of third-party shoppable content, product and content recommendation to social media influencers and their audiences, determining optimal compensation for creators, and mitigating fraud. We generate deep semantic understanding of the photos, and videos in shoppable content created by our creators for efficient processing and appropriate placements for the best customer experience. For example, you may lead the development of reinforcement learning models such as MAB to rank content/product to be shown to influencers. To achieve this, a deep understanding of the quality and relevance of content must be established through ML models that provide those contexts for ranking.

In order to be successful in our team, you need a combination of business acumen, broad knowledge of statistics, deep understanding of ML algorithms, and an analytical mindset. You thrive in a collaborative environment, and are passionate about learning. Our team utilizes a variety of AWS tools such as SageMaker, S3, and EC2 with a variety of skillset in shallow and deep learning ML models, particularly in NLP and CV. You will bring knowledge in many of these domains along with your own specialties.


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Location Sunnyvale, CA Bellevue, WA Seattle, WA


Description The Artificial General Intelligence (AGI) team is looking for a passionate, talented, and inventive Applied Science Manager with a strong deep learning background, to lead the development of industry-leading technology with multimodal systems.

As an Applied Science Manager with the AGI team, you will lead the development of novel algorithms and modeling techniques to advance the state of the art with multimodal systems. Your work will directly impact our customers in the form of products and services that make use of vision and language technology. You will leverage Amazon’s heterogeneous data sources and large-scale computing resources to accelerate development with multimodal Large Language Models (LLMs) and Generative Artificial Intelligence (GenAI) in Computer Vision.


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