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CVPR 2024 Career Website

Here we highlight career opportunities submitted by our Exhibitors, and other top industry, academic, and non-profit leaders. We would like to thank each of our exhibitors for supporting CVPR 2024. Opportunities can be sorted by job category, location, and filtered by any other field using the search box. For information on how to post an opportunity, please visit the help page, linked in the navigation bar above.

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We are seeking a highly motivated candidate for a fully funded PhD position to work in 3D computer graphics and 3D computer vision.

The successful candidate will join the 3D Graphics and Vision research group led by Prof. Binh-Son Hua at the School of Computer Science and Statistics, Trinity College Dublin, Ireland to work on topics related to generative AI in the 3D domain.

The School of Computer Science and Statistics at Trinity College Dublin is a collegiate, friendly, and research-intensive centre for academic study and research excellence. The School has been ranked #1 in Ireland, top 25 in Europe, and top 100 Worldwide (QS Subject Rankings 2018, 2019, 2020, 2021).

The PhD student is expected to conduct fundamental research and publish in top-tier computer vision and computer graphics conferences (CVPR, ECCV, ICCV, SIGGRAPH) and journals (TPAMI, IJCV).

The start date of the position is September 01, 2024. The position is fully funded for 4 years by Science Foundation Ireland.

The successful candidate will require the following skills and knowledge: • Bachelor or Master in Computer Science or related fields; • Strong competence in computer graphics, computer vision; • Solid experience in academic research and publications is an advantage; • Additional background in math, statistics, or physics is an advantage. • Hands-on experience in training deep models; • Hands-on experience in computer graphics and computer vision application development such as OpenGL, OpenCV, CUDA, Blender; • Strong programming skills in C++, Python. Capability in implementing systems based on open-source software.

Applicants should provide the following information: • A comprehensive CV; • Academic transcripts of Bachelor and Master’s degree; • The name and contact details of two referees.

Interested candidates can email Binh-Son Hua (https://sonhua.github.io) for an informal discussion of the position. Applications will be reviewed on a rolling basis until the position has been filled.


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We are seeking a highly motivated candidate for a fully funded postdoctoral researcher position to work in 3D computer graphics and 3D computer vision.

The successful candidate will join the 3D Graphics and Vision research group led by Prof. Binh-Son Hua at the School of Computer Science and Statistics, Trinity College Dublin, Ireland to work on topics related to generative AI in the 3D domain. The School of Computer Science and Statistics at Trinity College Dublin is a collegiate, friendly, and research-intensive centre for academic study and research excellence. The School has been ranked #1 in Ireland, top 25 in Europe, and top 100 Worldwide (QS Subject Rankings 2018, 2019, 2020, 2021).

The postdoctoral researcher is expected to conduct fundamental research and publish in top-tier computer vision and computer graphics conferences (CVPR, ECCV, ICCV, SIGGRAPH) and journals (TPAMI, IJCV). Other responsibilities include supporting graduate or undergraduate students with technical guidance and engagement in other research activities such as paper reviews, reading group, workshop organization, etc.

The start date of the position is August 01, 2024. Contract duration is 1 year with the option of renewing for a second year. The successful candidate will require the following skills and knowledge: • PhD in Computer Science or related fields; • Strong tracked records in 3D computer graphics, 3D computer vision; • Hands-on experience in training deep models and generative models is required; • Hands-on experience and relevant skills in computer graphics and computer vision application development such as OpenGL, OpenCV, CUDA, Blender is desirable; • Strong programming skills in C++, Python. Capability in implementing systems from research papers and open-source software. • Additional background in math, statistics, or physics is an advantage.

Applicants should provide the following information: • A comprehensive CV including a full list of publications; • The name and contact details of two referees. One of the referees should be the applicant’s PhD supervisor; • Two representative papers by the applicant. Interested candidates should email their applications to Binh-Son Hua (https://sonhua.github.io) directly. Applications will be reviewed on a rolling basis until the position has been filled.


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Excited to see you at CVPR! We’ll be at booth 1404. Come see us to talk more about roles.

Our team consists of people with diverse software and academic experiences. We work together towards one common goal: integrating the software, you'll help us build into hundreds of millions of vehicles.

As a Research Engineer for Optimization, you will focus on research and development related to the optimization of ML models on GPU’s or AI accelerators. You will use your judgment in complex scenarios and apply optimization techniques to a wide variety of technical problems. Specifically, you will:

  • Research, prototype and evaluate state of the art model optimization techniques and algorithms
  • Characterize neural network quality and performance based on research, experiment and performance data and profiling
  • Incorporate optimizations and model development best practices into existing ML development lifecycle and workflow.
  • Define the technical vision and roadmap for DL model optimizations
  • Write technical reports indicating qualitative and quantitative results to colleagues and customers
  • Develop, deploy and optimize deep learning (DL) models on various GPU and AI accelerator chipsets/platforms

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Captions is the AI-powered creative studio. Millions of creators around the world have used Captions to make their video content stand out from the pack and we're on a mission to empower the next billion.

Based in NYC, we are a team of ambitious, experienced, and devoted engineers, designers, and marketers. You'll be joining an early team where you'll have an outsized impact on both the product and company's culture.

We’re very fortunate to have some the best investors and entrepreneurs backing us, including Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, Uncommon Projects, Kevin Systrom, Mike Krieger, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, Lenny Rachitsky, and more.

Check out our latest milestone and our recent feature on the TODAY show and the New York Times.

** Please note that all of our roles will require you to be in-person at our NYC HQ (located in Union Square) **

Responsibilities:

Conduct research and develop models to advance the state-of-the-art in generative video technologies, focusing on areas such as video in-painting, super resolution, text-to-video conversion, background removal, and neural background rendering.

Design and develop advanced neural network models tailored for generative video applications, exploring innovative techniques to manipulate and enhance video content for storytelling purposes.

Explore new areas and techniques to enhance video storytelling, including research into novel generative approaches and their applications in video production and editing.

Create tools and systems that leverage machine learning, artificial intelligence, and computational techniques to generate, manipulate, and enhance video content, with a focus on usability and scalability.

Preferred Qualifications:

PhD in computer science or related field or 3+ years of industry experience.

Publication Record: Highly relevant publication history, with a focus on generative video techniques and applications. Ideal candidates will have served as the primary author on these publications.

Video Processing Skills: Strong understanding of video processing techniques, including video compression, motion estimation, and object tracking, with the ability to apply these techniques in generative video applications.

Expertise in Deep Learning: Proficiency in deep learning frameworks such as TensorFlow, PyTorch, or similar, with hands-on experience in designing, training, and deploying neural networks for video-related tasks.

Strong understanding of Computer Science fundamentals (algorithms and data structures).

Benefits: Comprehensive medical, dental, and vision plans

Anything you need to do your best work

We’ve done team off-sites to places like Paris, London, Park City, Los Angeles, Upstate NY, and Nashville with more planned in the future.

Captions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Please note benefits apply to full time employees only.


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ASML US, including its affiliates and subsidiaries, bring together the most creative minds in science and technology to develop lithography machines that are key to producing faster, cheaper, more energy-efficient microchips. We design, develop, integrate, market and service these advanced machines, which enable our customers - the world’s leading chipmakers - to reduce the size and increase the functionality of their microchips, which in turn leads to smaller, more powerful consumer electronics. Our headquarters are in Veldhoven, Netherlands and we have 18 office locations around the United States including main offices in Chandler, Arizona, San Jose and San Diego, California, Wilton, Connecticut, and Hillsboro, Oregon.

The Advanced Development Center at ASML in Wilton, Connecticut is seeking an Optical Data Analyst with expertise processing of images for metrology process development of ultra-high precision optics and ceramics. The Advanced Development Center (ADC) is a multi-disciplinary group of engineers and scientists focused on developing learning loop solutions, proto-typing of next generation wafer and reticle clamping systems and industrialization of proto-types that meet the system performance requirements.

Role and Responsibilities The main job function is to develop image processing, data analysis and machine learning algorithm and software to aid in development of wafer and reticle clamping systems to solve challenging engineering problems associated with achieving nanometer (nm) scale precision. You will be part of the larger Development and Engineering (DE) sector – where the design and engineering of ASML products happens.

As an Optical Data Analyst, you will: Develop/improve image processing algorithm to extract nm level information from scientific imaging equipment (e.g. interferometer, SEM, AFM, etc.) Integrate algorithms into image processing software package for analysis and process development cycles for engineering and manufacturing users Maintain version controlled software package for multiple product generations Perform software testing to identify application, algorithm and software bugs Validate/verify/regression/unit test software to ensure it meets the business and technical requirements Use machine learning models to predict trends and behaviors relating to lifetime and manufacturing improvements of the product Execute a plan of analysis, software and systems, to mitigate product and process risk and prevent software performance issues Collaborate with the design team in software analysis tool development to find solutions to difficult technical problems in an efficient manner Work with database structures and utilize capabilities Write software scripts to search, analyze and plot data from database Support query code to interrogate data for manufacturing and engineering needs Support image analysis on data and derive conclusions Travel (up to 10%) to Europe, Asia and within the US can be expected


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Location Niskayuna, NY


Description Job Description Summary At GE Aerospace Research, our team develops advanced embedded systems technology for the future of flight. Our technology will enable sustainable air travel and next generation aviation systems for use in commercial as well as military applications. As a Lead Embedded Software Engineer, you will architect and develop state-of-the-art embedded systems for real-time controls and communication applications. You will lead and contribute to advanced research and development programs for GE Aerospace as well as with U.S. Government Agencies. You will collaborate with fellow researchers from a range of technology disciplines, contributing to projects across the breadth of GE Aerospace programs. Job Description Essential Responsibilities: As a Lead Embedded Software Engineer, you will:

Work independently as well as with a team to develop and apply advanced software technologies for embedded controls and communication systems for GE Aerospace products Interact with hardware suppliers and engineering tool providers to identify the best solutions for the most challenging applications Lead small to medium-sized projects or tasks Be responsible for documenting technology and results through patent applications, technical reports, and publications Expand your expertise staying current with advances in embedded software to seek out new ideas and applications Collaborate in a team environment with colleagues across GE Aerospace and government agencies

Qualifications/Requirements:

Bachelor’s degree in Electrical Engineering, Computer Science, or related disciplines with a minimum of 7 years of industry experience OR a master’s degree in Electrical Engineering, Computer Science, or related disciplines with a minimum of 5 years of industry experience OR a Ph.D. in Electrical Engineering, Computer Science, or related disciplines with a minimum of 3 years of industry experience. Strong background in software development for embedded systems (e.g., x86, ARM) Strong embedded programming skills such as: C/C++, Python, and Rust Familiarity with CNSA and NIST cryptographic algorithms Willingness to travel at a minimum of 2 weeks per year Ability to obtain and maintain US Government Security Clearance US Citizenship required Must be willing to work out of an office located in Niskayuna, NY You must submit your application for employment on the careers page at www.gecareers.com to be considered Ideal Candidate Characteristics:

Coding experience with Bash, Python, C#, MATLAB, ARMv8 assembly, RISCV assembly Experience with embedded devices from Intel, AMD, Xilinx, NXP, etc. Experience with hardware-based security (e.g., UEFI, TPM, ARM TrustZone, Secure Boot) Understanding of embedded system security requirements and security techniques Experience with Linux OS and Linux security Experience with OpenSSL and/or wolfSSL Experience with wired and wireless networking protocols or network security Knowledge of 802.1, 802.3, and/or 802.11 standards Experience in software defined networks (SDN) and relevant software such as OpenFlow, Open vSwitch, or Mininet Hands-on experience with embedded hardware (such as protoboards) or networking equipment (such as switches and analyzers) in a laboratory setting Experience with embedded development in an RTOS environment (e.g., VxWorks, FreeRTOS) Demonstrated ability to take an innovative idea from a concept to a product Experience with the Agile methodology of program management The base pay range for this position is 90,000 - 175,000 USD Annually. The specific pay offered may be influenced by a variety of factors, including the candidate’s experience, education, and skill set. This position is also eligible for an annual discretionary bonus based on a percentage of your base salary. This posting is expected to close on June 16, 2024


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Seattle, US


Our Company Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences. We’re passionate about empowering people to craft beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.

We’re on a mission to hire the very best and are committed to building exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!

The Opportunity Photoshop ART is seeking a Research Scientist to join our inpainting R&D team focused on making significant progress in image generation/restoration, low level vision, image editing with an eventual posture toward productization. Individuals in this role are expected to be expert in identified research areas such as artificial intelligence, machine learning, computer vision, and image processing. The ideal candidate will have a keen interest in producing new science to advance Adobe products.

What you'll Do Work towards long-term results-oriented research goals, while identifying intermediate achievements. Contribute to research that can be applied to Adobe product development. Help integrating novel research work into Adobe’s product. Lead and collaborate on research projects across different Adobe divisions. What you need to succeed Ph.D. and solid publications in machine learning, AI, computer science, statistics, or scene semantic understanding. Experience communicating research for public audiences of peers. Experience working in teams. Knowledge in a programming language. Preferred Qualification 2 years of professional full-time experience preferred, but not required 2+ year(s) of internship with primary emphasis on AI research in image generation, low level vision, image restoration, and segmentation Experience in collaboration with a team with varied strengths. 4+ First-author publications at peer-reviewed AI conferences (e.g. NIPS, CVPR, ECCV, ICML, ICLR, ICCV, and ACL). Experience in developing and debugging in Python. At Adobe, you will be immersed in an exceptional work environment that is recognized throughout the world on Best Companies lists. You will also be surrounded by colleagues who are committed to helping each other grow through our unique Check-In approach where ongoing feedback flows freely.

If you’re looking to make an impact, Adobe's the place for you. Discover what our employees are saying about their career experiences on the Adobe Life blog and explore the meaningful benefits we offer.

Adobe is an equal opportunity employer. We welcome and encourage diversity in the workplace regardless of gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, or veteran status.

Our compensation reflects the cost of labor across several  U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $129,400 -- $242,200 annually. Pay within this range varies by work location and may also depend on job-relate


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Location Madrid, ESP


Description Amazon's International Technology org in EU (EU INTech) is creating new ways for Amazon customers discovering Amazon catalog through new and innovative Customer experiences. Our vision is to provide the most relevant content and CX for their shopping mission. We are responsible for building the software and machine learning models to surface high quality and relevant content to the Amazon customers worldwide across the site.

The team, mainly located in Madrid Technical Hub, London and Luxembourg, comprises Software Developer and ML Engineers, Applied Scientists, Product Managers, Technical Product Managers and UX Designers who are experts on several areas of ranking, computer vision, recommendations systems, Search as well as CX. Are you interested on how the experiences that fuel Catalog and Search are built to scale to customers WW? Are interesting on how we use state of the art AI to generate and provide the most relevant content?

We are looking for Applied Scientists who are passionate to solve highly ambiguous and challenging problems at global scale. You will be responsible for major science challenges for our team, including working with text to image and image to text state of the art models to scale to enable new Customer Experiences WW. You will design, develop, deliver and support a variety of models in collaboration with a variety of roles and partner teams around the world. You will influence scientific direction and best practices and maintain quality on team deliverables.


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Gothenburg, Sweden

This fully-funded PhD position offers an opportunity to delve into the area of geometric deep learning within the broader landscape of machine learning and 3D computer vision. As a candidate, you'll have the chance to develop theoretical concepts and innovative methodologies while contributing to real-world imaging applications. Moreover, you will enjoy working in a diverse, collaborative, supportive and internationally recognized environment.

The PhD project centers on understanding and improving deep learning methods for 3D scene analysis and 3D generative diffusion models. We aim to explore new ways of encoding symmetries in deep learning models in order to scale up computations, a necessity for realizing truly 3D generative models for general scenes. We aim to explore the application of these models in key problems involving novel view synthesis and self-supervised learning.

If you are interested and present at CVPR, then feel free to reach out to Prof. Fredrik Kahl, head of the Computer Vision Group.


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You will join a team of 40+ Researchers and Engineers within the R&D Department working on cutting edge challenges in the Generative AI space, with a focus on creating highly realistic, emotional and life-like Synthetic humans through text-to-video. Within the team you’ll have the opportunity to work with different research teams and squads across multiple areas led by our Director of Science, Prof. Vittorio Ferrari, and directly impact our solutions that are used worldwide by over 55,000 businesses.

If you have seen the full ML lifecycle from ideation through implementation, testing and release, and you have a passion for large data, large model training and building solutions with clean code, this is your chance. This is an opportunity to work for a company that is impacting businesses at a rapid pace across the globe.


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Location Sunnyvale, CA Seattle, WA New York, NY Cambridge, MA


Description The Artificial General Intelligence (AGI) team is looking for a passionate, talented, and inventive Applied Scientist with a strong deep learning background, to help build industry-leading technology with multimodal systems.

As an Applied Scientist with the AGI team, you will work with talented peers to develop novel algorithms and modeling techniques to advance the state of the art with multimodal systems. Your work will directly impact our customers in the form of products and services that make use of vision and language technology. You will leverage Amazon’s heterogeneous data sources and large-scale computing resources to accelerate development with multimodal Large Language Models (LLMs) and Generative Artificial Intelligence (Gen AI) in Computer Vision.


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Seattle, WA or Costa Mesa, CA

Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.

The Vehicle Autonomy (Robotics) team at Anduril develops aerial and ground-based robotic systems. The team is responsible for taking products like Ghost, Anvil, and our Sentry Tower from paper sketches to operational systems. We work in close coordination with specialist teams like Perception, Autonomy, and Manufacturing to solve some of the hardest problems facing our customers. We are looking for software engineers and roboticists excited about creating a powerful robotics stack that includes computer vision, motion planning, SLAM, controls, estimation, and secure communications.

WHAT YOU'LL DO -Write and maintain core libraries (frame transformations, targeting and guidance, etc.) that all robotics platforms at Anduril will use -Own feature development and rollout for our products - recent examples include: building a Software-in-the-Loop simulator for our Tower product, writing an autofocus control system for cameras, creating a distributed over IPC coordinate frame library, redesigning the Pan-Tilt controls to accurately move heavy loads -Design, evaluate, and implement sensor integrations that support operation by both human and autonomous planning agents -Work closely with our hardware and manufacturing teams during product development, providing quick feedback that contributes to the final hardware design

REQUIRED QUALIFICATIONS -Strong engineering background from industry or school, ideally in areas/fields such as Robotics, Computer Science, Software Engineering, Mechatronics, Electrical Engineering, Mathematics, or Physics -5+ years of C++ or Rust experience in a Linux development environment -Experience building software solutions involving significant amounts of data processing and analysis -Ability to quickly understand and navigate complex systems and established code bases -Must be eligible to obtain and hold a US DoD Security Clearance.

PREFERRED QUALIFICATIONS -Experience in one or more of the following: motion planning, perception, localization, mapping, controls, and related system performance metrics. -Understanding of systems software (kernel, device drivers, system calls) and performance analysis


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About the role As a detail-oriented and experienced Data Annotation QA Coordinator you will be responsible for both annotating in-house data-sets and ensuring the quality assurance of our outsourced data annotation deliveries.Your key responsibilities will include text, audio, image, and video annotation tasks, following detailed guidelines. To be successful in the team you will have to be comfortable working with standard tools and workflows for data annotation and possess the ability to manage projects and requirements effectively.

You will join a group of more than 40 Researchers and Engineers in the R&D department. This is an open, collaborative and highly supportive environment. We are all working together to build something big - the future of synthetic media and programmable video through Generative AI. You will be a central part of a dynamic and vibrant team and culture.

Please, note, this role is office-based. You will be working at our modern friendly office at the very heart of London.


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Location Seattle, WA


Description Futures Design is the advanced concept design and incubation team within Amazon’s Device and Services Design Group (DDG). We are responsible for exploring and defining think (very) big opportunities globally and locally — so that we can better understand how new products and services might enrich the lives of our customers and so that product teams and leaders can align on where we're going and why we're going there. We focus on a 3–10+ year time frame, with the runway to invent and design category-defining products and transformational customer experiences. Working with Amazon business and technology partners, we use research, design, and prototyping to guide early product development, bring greater clarity to engineering goals, and develop a UX-grounded point of view.

We're looking for a Principal Design Technologist to join the growing DDG Futures Design team. You thrive in ambiguity and paradigm shifts– remaking assumptions of how customers engage, devices operate, and builders create. You apply deep expertise that spans design, technology, and product, grounding state-of-the-art emerging technologies through storytelling and a maker mindset. You learn and adapt technology trends to enduring customer problems through customer empathy, code, and iterative experimentation.

You will wear multiple hats to quickly assimilate customer problems, convert them to hypotheses, and test them using efficient technologies and design methods to build stakeholder buy-in. You’ll help your peers unlock challenging scenarios and mature the design studio’s ability to deliver design at scale across a breadth of devices and interaction modalities. You will work around limitations and push capabilities through your work. Your curiosity will inspire those around you and facilitate team growth, while your hands-on, collaborative nature will build trust with your peers and studio partners.


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